If you have four satellites at 250 km, for example, then as soon as any two satellites get only slightly farther apart, the horizon will break the connection between them. You want to avoid placing satellites close to either edge of this range, however, because then your network will be very vulerable to drift. The requirement that the satellites be connected by Communotron 16’s forces the altitude of the satellites to be at least 250 km (below which the satellites are below each others’ horizons) and at most 1160 km (above which the satellites are out of range of each other). The screenshots all use Kerbal Engineer, since that’s the mod I’m most familiar with. In order of decreasing precision, the best choices are Vessel Orbital Information Display, Kerbal Engineer Redux, and MechJeb. This tutorial assumes you have at least one mod that gives you orbital periods in-game. Requirementsįor technology requirements, see the General Satellite Design tutorial. A well-designed network is one that lets you communicate from anywhere you want to go (which, in the early game, will be Kerbin’s sphere of influence) and that doesn’t require a lot of fine-tuning once you’ve set it up.įortunately, you can build such a network with no more equipment than a Stayputnik probe core, an OX-STAT solar panel, and a Communotron 16 (well, and maybe some rockets and such). While you can carry out low-orbit missions without any infrastructure, as you get farther and farther from Kerbin it will become increasingly difficult to get a direct connection to Mission Control. One of the first steps in playing with RemoteTech is creating a network of communications satellites. ![]() how to use the flight computer to execute burns in network blind spots.how to place satellites a predetermined distance apart along an orbit.how to use the first satellite in a network to coordinate placement of the others. ![]() To play this tutorial, you should know how to design rockets to specific performance (i.e., delta-V) requirements, how to change orbits, how to carry out a rendezvous using the map view, and how to launch satellites in RemoteTech. *While it’s possible to make a 3-satellite network with a few changes to these instructions, the orbit and synchronization requirements are too strict for it to be worth the trouble. Players who have access to more powerful antennas can feel free to include them in their satellite design, while leaving the Communotron 16 as the backbone of the constellation. ![]() This tutorial covers how to create a four-satellite network* using no antenna more powerful than the Communotron 16.
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